Webbleeding script for fivem 3 stars 6 forks Star Notifications Code; Issues 0; Pull requests 0; Actions; Projects 0; Security; Insights; rousenn-god/bleeding. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. master. Switch branches/tags. Branches Tags. Could not load branches ... WebShakeGameplayCam('MEDIUM_EXPLOSION_SHAKE', 0.07) end elseif StressVal >= 600000 then -- %60 altındayken araç sürüşüne bir etkisi olmuyor // Below ½60 no effect …
Cam::shakeGameplayCam - RAGE Multiplayer Wiki
WebAug 11, 2024 · local vehicle = GetVehiclePedIsIn (PlayerPedId (), false) if DoesEntityExist (vehicle) then. – Check if damage blackout is enabled. if Config.BlackoutFromDamage then. local currentDamage = GetVehicleBodyHealth (vehicle) – If the damage changed, see if it went over the threshold and blackout if necesary. WebJul 29, 2024 · Now you can drive drunk in FiveM or run around wasted off slash commands. Thanks to the Radiant Gaming community for testing this out for me. How to use: Start Radiant_Drunk Type /drink to get drunk (keep typing it to increase drunk level) Type /sober to be not drunk or wait 5 minutes to sober up after drinking Features: 3 levels of … chippings calculator area
kypo-drug-effect/client.lua at master - GitHub
WebApr 13, 2024 · Most likely some combination of Lua’s break command, setting a condition on your while loop that more clearly communicates the loop’s intention (other than just while true...) and better using FiveM’s Citizen.Wait() function. The documentation for that function here says the argument is the number of milliseconds to pause the current execution … WebJan 6, 2024 · Native functions. These are native functions provided by both the Citizen framework (under the CFX heading), as well as by the game. Clicking each link will lead to the FiveM native reference, where you can see syntax per language, a description, and examples for using the native. These natives are usable in all runtimes. WebJul 25, 2024 · FiveM Resource Development & Modding. Discussion. ... 78, true) if aiming then if not inShake then inShake = true ShakeGameplayCam('HAND_SHAKE', 1.0) end Citizen.Wait(3000) else if inShake then StopGameplayCamShaking(false) inShake = false end Citizen.Wait(1000) end end end) 1 Like. JamieRedHands July 25, 2024, 10 ... chipping school